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Dungeon hunter alliance portals
Dungeon hunter alliance portals













dungeon hunter alliance portals

dungeon hunter alliance portals

Each dungeon itself is the same room and corridor section repeated a few dozen times. It’s just that they only come around when you enter new areas. There are some nice scenic variations here, though. However, when the three or four mid level bosses are the same, the waves of enemies in between identical and the local environments completely unchanging, tedium can set in. Lengthy sequences featuring wave after wave of identical enemies occasionally interspersed with a mid-level boss are fairly normal in this genre. The gameplay is repetitive, as it often is in this style of game, but Dungeon Hunter Alliance really pushes the boundaries of the genre’s acceptable repetition. It’s made for a market and it seems that Gameloft had no desire to expand that market or excel within it. Dungeon Hunter Alliance is a game which doesn’t really try to appeal. The limited character selection, absence of races and incredibly generic enemies are all just symptoms of a larger issue at play. There’s nothing to set it apart from others in the genre, except the platform it appears on. It’s almost as if Gameloft went down a checklist of the most important things a dungeon crawler needs and ticked off the bare minimum to make it into a game. If you’ve ever played a dungeon crawler before and have hazy memories of how it worked, you’ll be familiar with this. Loot collection provides weaponry and armour but whether or not you can use that equipment will depend on how high your stats are in a number of areas like strength and dexterity. Your initial character type dictates your starting stats but from then on, you will level up and assign points to skills and traits yourself. All characters are male and they all look reasonably similar, at least as small as they appear on the screen. You begin by choosing a warrior, rogue or mage. This Vita version appears identical to the PSN version that was launched at a much lower price last year so if you’ve already played that and don’t want to relive that experience on the go then you should probably avoid this full-priced Vita release.

Dungeon hunter alliance portals portable#

This kind of gameplay is in demand and having it in a portable form is likely to be enough to make this popular with some, at least until a fresher alternative is available. There’s nothing innovative, new or even particularly well implemented in Alliance but that’s not to say there won’t be an audience for it. It features a vast array of items and options to customise and kit out your character, preparing him for battle with a selection of standard fantasy nasties. Playing Dungeon Hunter Alliance just becomes a thing you do, barely even thinking about why you’re doing it or what emotion it’s provoking.Īlliance is a dungeon crawler, based on levelling and loot collection. It’s just so middle-of-the-road that it becomes difficult to describe. That’s not to say it’s particularly bad, although it’s certainly not great either. Dungeon Hunter Alliance is probably the PlayStation Vita’s most generic launch title.















Dungeon hunter alliance portals